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HOME Programming Programming Languages Languages C++ C++ Class Libraries Class Libraries Graphics Graphics
 
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Showing  1 - 10  of total  17  results  [ 0.117  seconds ]  


 
 1 - TIFF Tools Browse Website open in new window
   
  07-January-2012 
A set of C++ binds to libtiff and some utilities for working with multi-page TIFF files created from scanning documents. [Open source, GPL]



 
   
  07-January-2012 
The C++ Templated Image Processing Library, provides simple classes and functions to process and display images. For Unix/X11 and Windows. [Open source, GPL]



 
   
  07-January-2012 
A vector graphics C++ library supporting Postscript, SVG and Fig as output formats. [Open Source, LGPL]



 
 4 - PNGwriter Browse Website open in new window
   
  07-January-2012 
A C++ library that enables easy plotting to PNG images pixel by pixel in 48-bit colour. Requires libpng. [Open source, GPL]



 
 5 - OpenSteer Browse Website open in new window
   
  07-January-2012 
A C++ library to help construct steering behaviors for autonomous characters in games and animation.



 
   
  07-January-2012 
C++ class libraries, components, and toolkits offering viewing, converting and saving of TIFF, BMP, JPEG, DICOM, MO:DCA IOCA and PTOCA. [Commercial]



 
   
  07-January-2012 
Representation support for stock charts. Supports three formats of stock charts representation: candlestick, bar chart and line chart. [Shareware, Windows]



 
 8 - ILOG Views Browse Website open in new window
   
  07-January-2012 
Provides tools for any type of graphic application, including interactive charts, raster and vector maps, GUIs, supervision systems, command-and-control systems, schematics, link layout, C++ 2D graphics, scrollable tables, graph editors and map reader...



 
   
  07-January-2012 
A C++ class for Win32 platforms to load, save, display, transform BMP, JPEG, GIF, PNG, TIFF, MNG, and ICO images.



 
   
  07-January-2012 
C++ library for programming interactive 3D graphics with OpenGL. Aims to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine.


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